Creating the base for the hair.
Monday, October 31, 2011
Character Redo Head 1
We were required to redo the assignment using a base head model for more practice. Here's the remodeled base of my character.
Thursday, October 27, 2011
Character Head Model 4
More progress on my model. I feel a lot more confident with the program and I look forward to more practice in the future.
Character Head Model 3
So I get to class and I realize after asking a question that I need to raise the levels more to texture hair. This whole time I have been attempting to get the details of the hair under low levels. Lesson learned.
Character Head Model 2: Adding the hair
Just a quick update on my character. I'm adding the hair. The hard part now is getting everything detailed.
Character Head Model 1
This is the beginning of my character's head model. I'm using Mudbox to shape the features of this character as best I can.
To get some of the finer details of the character's face, I chose an actor who resembles the character enough to use as a reference. Say hello to Nick Cage.
More to come...
The head model is the beginning of a 3D model I'm building from concept. I did not design this concept. I am only modeling it.
To get some of the finer details of the character's face, I chose an actor who resembles the character enough to use as a reference. Say hello to Nick Cage.
More to come...
Subscribe to:
Posts (Atom)