Wednesday, July 24, 2013

Unwrapping the Female Orc

Unwrapping the model. This is my first attempt at unwrapping a model using Maya Software in opposition to using UV Layout/ Up until now, I've unwrapped all of my models in UV layout, and I like the software, but I feel that Maya can create a cleaner unwrap of the model once I took the time to master it. I still have much to learn.

Female Orc Base Model

Here is some progress on my Female Orc. This is a base, low poly model that I intend to do some sculpting on later. The amount of time I've spent on this base model is longer than I'd have like to. I've made several changes and tweaks, and there are still some things I'd like to add and tweak to the over all design including maybe a sword and shield.

Female Orc Sketches




The first Orc Woman is a drawing I did for a class project 3 years ago. I took the idea and made some tweaks to the design for the purpose of eventually transforming this character into a digital sculpture. These sketches show my process of creation.