Thursday, December 5, 2013

Self Portrait Applying Textures


I'm beginning to apply the textures to my self portrait. I spent much time on my skin working to add the different hues and colors of my face and hands. Already, I am having difficulty with the realism of the textures as well as the hair texture. I feel that I'm losing detail in the face. Perhaps this is due to features I've either exaggerated too much during the sculpture process, or not enough. I will continue playing with the textures to hopefully pull this model closer to realism. I intend to add some mild texture to the cloths and then begin the process of adding my hair. All critiques welcome.

Monday, November 25, 2013

Self Game Model Update



Here's a continuation of the self portrait model I am working on. Now that I've fully sculpted the model, it's ready for retopology and texturing. I'm hoping this will be a smooth and quick process. I will have more pictures of me in this outfit available for comparison later.

Tuesday, November 12, 2013

Self Portrait

Made more tweaks to my chin area. I also did some shaping of my eyes and nose.

SelfPortrait

Making an attempt to transform myself into a Game Ready character, fully modeled and textured. Here is the progress on my face. All critiques are most definitely welcome. I changed the color of my background based on a critique that it looked like the Mudbox application background.

Sunday, October 20, 2013

Female Orc Final Sculpting Touches

Here's a full body presentation of my latest digital sculpture, Tolkien's Female Orc. I should probably begin thinking of a better name for the piece as I concept out the texture work. For now, as time is running short for this quarter of school, I think I'll put down this project and resume work on her later. She's beginning to give me a headache. All critiques are welcome.

Female Orc Face Reworking

With some extremely helpful critique from my Portfolio teacher, I have reworked the face of my orc to have more feminine features. I feel personally that there are some positive and distinctive differences in how she looks now.

Monday, October 7, 2013

Female Orc Sculpting Stages 2

Here's an update on some sculpting work I've done over the last week. I've edited the face to have a more realistic look and began adding details and texture to the rest of the armor.




Tuesday, August 20, 2013

Female Orc Sculpting Stages

 I began sculpting more details into the mesh of my Female Orc after the unwrapping process beginning with the face. I still feel that there's more work to be done in detailing the wrinkles and skin texture. I am using Autodesk Mudbox 2012 for this process.


I moved onward to add details to the bust and shirt, also adding some definition to the clavicle and deltoids. I want the edge of the shirt to have a torn appeal to it as well.

As I proceeded lower on her body, I decided that wearing leather armor underneath her metal plates would look really cool and also add more detail and depth to the character. I didn't want her to appear as if she was just wearing a simple cloth skirt under her armor as it appears in the drawings. Honestly, this decision has proven pretty frustrating to execute. I've had a difficult time making decisions on what I want the leather to look like and an even more difficult time cleaning the sculpting I've already started.
I decided to take a break from the body and work on individual pieces of the armor with the hopes of speeding up the process of this character. The breast plate came out almost as good as I was hoping. I am happy to have captured the bumps and ridges of the armor to make it look worn, old, and used like the Orcs did in the movies. I'm looking forward to polishing off the other pieces.

Wednesday, July 24, 2013

Unwrapping the Female Orc

Unwrapping the model. This is my first attempt at unwrapping a model using Maya Software in opposition to using UV Layout/ Up until now, I've unwrapped all of my models in UV layout, and I like the software, but I feel that Maya can create a cleaner unwrap of the model once I took the time to master it. I still have much to learn.

Female Orc Base Model

Here is some progress on my Female Orc. This is a base, low poly model that I intend to do some sculpting on later. The amount of time I've spent on this base model is longer than I'd have like to. I've made several changes and tweaks, and there are still some things I'd like to add and tweak to the over all design including maybe a sword and shield.

Female Orc Sketches




The first Orc Woman is a drawing I did for a class project 3 years ago. I took the idea and made some tweaks to the design for the purpose of eventually transforming this character into a digital sculpture. These sketches show my process of creation.